I’ve been asked many times about the history of Gloveone, and how it was conceived. That’s why I’ve digged in the past to let you know how it happened and how it evolved. Hello Glove! SensaGlove v0 I was in the last year of BsC when José Pascual Molina, professor and one of the founders of […]
When developing objects or scenes in 3D we need to constantly move our point of view. We usually do that using the mouse and some helper keys to change modes. The problem is that it’s a 2D device, we can’t move and rotate the camera or the object efficiently as we would do in real […]
Signed Distance Functions (SDF) are a great tool to efficiently and accurately calculate haptics. Using mathematics to implicitly define regular objects is easier than expected.
It’s time to improve my workspace. The lab is the place where I work and have fun and the same time. Wherever I lived I created a space to tinker with electronics. Now that I have my own house, it’s time to invest a little bit more. Here is a quick overview of them. First […]
I’m not a big fan of public appearances, but sometimes I make exceptions. I think it can be good for young people to see engineers making stuff. In a sense that’s also one of the objectives of this website. Link to the interview (In spanish)